In the past, I’ve written about how much decodence (the element or impression of the Jazz/ Swing Eras) is in the Fallout series. The decodence in Fallout is primarily found in the music used in the various versions of the game. This blog post focuses on a Fallout soundtrack that I recently found: Tenpenny Tower Radio.
First, some background is needed. Tenpenny Tower is a side quest of Fallout 3. Fallout 3 was the third in a series of games set in a post-apocalyptic world. According to Fallout Wiki,
“The game takes place in the year 2277, 200 years after the Great War, on the East Coast of what used to be the United States of America, mostly in Washington, D.C., southwest Maryland, western Pennsylvania and northeast Virginia.”
Also, according to Fallout Wiki,
"Tenpenny Tower is a fortified settlement in the Capital Wasteland in 2277. It is located out in the wastes west of the DC ruins, directly southwest of the RobCo main production facility.”
Tenpenny Tower Radio is roughly four and a half hours of twenties-era jazz. The only breaks are a DJ who regularly gives the station-id and motto along with “Tenpenny Truisms.”
So, how can one listen to Tenpenny Tower Radio? Even if you played Fallout 3, you wouldn’t hear it because, according to Fallout Wiki, Tenpenny Tower Radio was cut from the final edition of Fallout 3.
The only way that I’ve found to listen to Tenpenny Tower Radio is through YouTube. While the music is excellent, visually the video isn't much to see. The video consists of roughly twelve still screen-grabs from the game repeated ad nauseam throughout the four-and-a-half-hour playtime while the “radio” plays in the background.
Of all of the Fallout radio soundtracks that I’ve found online, Tenpenny Tower Radio is the most dieselpunk and most entertaining. I highly recommend it. I’ve embedded the YouTube video below.
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